Link to ACT Sports & Rec Grants Program.

The A.C.T Canine Association inc.
(Dogs A.C.T.) is proudly
supported through the
A.C.T Government Sports & Recreation Grant Program.

 
     
 

 

 
     
     
     
     
     

WHAT ACTIVITIES CAN I DO WITH MY DOG?

The following pages highlight some of the activities which members of the ACT Canine Association
(and other States and Territories) participate in each weekend.

STRATEGIC PAIRS.


The performance of this game is conducted under the ANKC rules of the Rules for Agility and Jumping Trials.

1.     Introduction:

1.1.   Strategic Pairs is a pair’s relay; two dog-and-handler teams are on the course at the same time.

1.2.   It is conducted on a single course with 20 to 25 sequentially numbered obstacles.

1.3.   Dogs may compete in the next height above their classification.

1.4.   One team is considered the active team at any one time. The other team is free to move anywhere on course.

1.5.   The inactive team is not judged, but may cause disqualification of both teams if the judge considers a performance to be unsafe or the team incurs the appropriate penalty.

1.6.   The teams can exchange as many times as is necessary or is strategically planned.

1.7.   A whistle or similar device will be used to signal faults or maximum course time.

2.     Competition Classes:

2.1.   The judge will ensure that only obstacles used in the equivalent Agility class will be used.

2.2.   The judge may alter the sequence of the obstacles and the SCT to ensure the competition level is appropriate for the class.

2.3.   The SCT is to be derived by measuring each of the course sections, without allowing for dog transitions between sections and applying the recommended ‘Agility Rates of Travel’ for each class/height category.

3.     Performance:

3.1.   The course must be completed in numerical order by either team.

3.2.   The course must be completed within the Maximum Course time.

3.3.   Exchange is simply undertaken by one team taking over the active role on the course from the other.

3.4.  If the active team faults an obstacle, the judge will signal the fault either verbally or by using a whistle or similar device.

3.5.   The inactive team becomes active and must attempt to perform that obstacle before the course can be resumed. 

3.6.   If both teams fault the same obstacle, they must continue alternately attempting the obstacle until it is correctly performed before resuming the course. Only after the obstacle has been successfully performed can the course be resumed and no penalty will be recorded.

3.7.   If one team drops a bar, the other team must perform that obstacle even if the performance is simply to send the dog through the jump uprights.  The bar does not need to be reset and no penalty will be recorded.

3.8.   Handlers may talk to each other during the run.

3.9.   Communications between handlers on the course must be by natural voice using no devices.

4.    Penalties:

4.1.  There are no:

4.1.1.      Off-course penalties, or

4.1.2.      Refusal penalties.

4.2.   A penalty will not be recorded if the active team correctly performs the obstacle.

4.3.   Both teams will be disqualified if:

4.3.1.      The judge considers any performance on the course is unsafe.

4.3.2.      The rules are breached warranting a disqualification.

4.3.3.      A team completes the course without successfully performing an obstacle.

4.3.4.      The Maximum Course time is exceeded.

4.3.5.      The handlers use any method other than natural voice to communicate with each other during the competition.

5.     Scoring:

5.1.   Strategic Pairs is scored by time.

5.2.   A qualifying score is achieved by the team/teams successfully completing the course within the Standard Course Time.

5.3.   The team with the fastest time wins. The nature of the game penalizes the teams with time spent exchanging.

6.     Equipment:

6.1.   Equipment for the event will include the following as indicated;

6.1.1.                             Single hurdles

6.1.2.                             A Frame

6.1.3.                             Dog walk

6.1.4.                             Seesaw  (not to be used in Novice)

6.1.5.                             Spread Hurdle

6.1.6.                             Broad Jump

6.1.7.                             Flexible tunnel

6.1.8.                             Collapsible tunnel – Optional

6.1.9.                             Table – Optional

6.1.10.                           Weave poles

6.1.11.                            Hoop

7.     The Course:

7.1.   The order of the obstacles is decided by the judge.

7.2.   The judge may specify that an obstacle can be taken in either direction so long as it is taken in the designated sequence.

7.3.   The course should not be flowing in design. It should be somewhat disjointed with 1800 turns and variable distances - some of them very long - between obstacles. However, the course should not be so disjointed that it completely dictates the transitions between the teams. A lot should be left to strategy of the competitors.

8.     Timing:

8.1.   After the handlers have taken their positions on the course and the order has been given to start, timing starts as the active team crosses the Start line or leaves the designated starting position.

8.2.   Timing will finish when the active team crosses the finish line or performs the finish obstacle as defined by the judge.

8.3.   Timing will also finish if the Maximum Course time has been exceeded.

9.     Qualifying:

9.1.   Both teams must participate.

9.2.   There must be a minimum of two (2) strategic exchanges.

9.3.   Both teams must run at least one segment of the course.

9.4.   All obstacles must be performed correctly within the SCT.

9.5.   Fallen bars are not to be reset, but the alternate team’s dog must run between the uprights.

9.6.   No disqualification penalties have been incurred.

9.7.   No penalties have been incurred under the ‘ANKC rules of the Rules for Agility and Jumping Trials’ for Misbehaviour and or reprimands.

10.            Maximum Course Time:

10.1.                    Maximum course time is obtained by multiplying the Standard course Time by Two (2).

11.            Titles:

11.1.                    To achieve a Title in Strategic pairs the following achievements must be gained.

11.2.                    Table 1 'Qualification Table'

Qualifications

Class

No of qualifications required

Number different judges

Title

Novice

3

2

Strategic Dog (SD)

Excellent

5

2

Strategic Dog Excellent (SDX)

Masters

7

3

Strategic Dog Master (SDM)